Divinity 2 Conjurer Build



Divinity: Original Sin 2 is one of the best co-op RPGs to come out in recent years, allowing up to 4 players to play together any way they want. However, if you prefer flying solo, you can do that too, because the game offers a Lone Wolf talent for you to use with your character!

The Conjurer is a class mixing support and offensive magic in Divinity: Original Sin 2. Characteristics edit edit source The on Intelligence and Constitution as their primary attributes. They specialize in Summoning as their Combat Ability and Loremaster and Leadership as their Civic Abilities. Starting talent is Pet Pal. Divinity Original Sin 2 features quite a few classes which is a given since it is an RPG and The Witch class is one of the popular ones among the players and this guide will help you with all the. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. This page features the builds created by Castielle on youtube, you can find detailed written build guides here.Also please feel free to add your Build! (text only) to this page.

The Lone Wolf talent doesn't restrict you to just one character in your party, and you'll be able to have at most one other companion with you. But bear in mind that a party of two will need to employ a very different set of tactics than a party of four will.

If you know you want to play a Lone Wolf character, some builds will be better than others. In this Divinity Original Sin 2 guide, we'll go over the best build for lone wolfing the game. I hope you like Summoning!

Best Race for a Lone Wolf Build

If you want to go it alone, your best race options are Human and Elf. And I'd personally recommend creating a custom character, since Dome of Protection is an excellent skill to have.

Humans get +2 Initiative -- and though Lone Wolf forces you to run with a smaller party, their Encourage skill does affect summons.

Elves, on the other hand, get Cannibalize and Flesh Sacrifice. Cannibalize isn't especially helpful for Lone Wolves, but Flesh Sacrifice is a great racial skill that will net you more AP to work with in combat. You may not get much benefit from the damage boost, though.

If you've read our Divinity 2 character creation guide, you know that Elves can also acquire a few skills for free without having to use any skill points -- so if you want to get an edge in the early game that will help you wander the lonesome road, Elf will probably be the way to go.

Best Attributes for a Lone Wolf Build

To start off with your loner character, you're going to want 14 Constitution and 12 Wits. These will be your most important attributes for the rest of the game.

Constitution is obviously important for not dying, but Wits provides Initiative -- a vital stat for Tactician mode. As the initial combat round will shape the flow of the fight, you'll want to go first whenever possible. 12 Constitution should be enough to start out with if you want to throw a few points elsewhere, but you'll want to bump it up to 14 pretty early on.

The rest of your attribute points should be spent as you need them either to fulfill stat requirements or to support any other skills you decide to pick up. Note that your summons do not scale with Intelligence -- they only care about their summoner's level and Summoning skill.

Best Abilities for a Lone Wolf Build

As you probably already know, the classes don't really mean anything -- so there's no 'best class' for the Lone Wolf player if you customize your abilities, skills, and talents out of the class presets. You could pick any class you wanted, then change it all to fit this build.

With that in mind, the best ability for a Lone Wolf to focus on is Summoning. You want to get 10 points into Summoning as soon as possible -- which is incredibly easy, since every point you invest into a Combat Ability is doubled by the Lone Wolf talent.

Not only will most of your skills scale directly off of your Summoning ability, butyour Conjure Incarnate skill will also call forth a menacing Colossal Incarnate at Summoning 10 -- and it's superior in every way to the old one.

Realistically, you'll want your Summoning ability to be as high as possible, but you're also going to need to branch out a bit. You'll absolutely want 2 points in Necromancy, in order to learn the Raise Bone Widow skill -- it's a very powerful summon that scales with your Summoning ability, despite being a Necromancy skill.

Divinity original sin 2 conjurer build reddit

You'll also want to pick up at least one Tier 2 Infusion skill, which will require 2 points in their respective elemental ability.

You can also invest some points into the Leadership skill, as the aura also benefits your summoned creatures.

The Civil Abilities you choose to focus on is pretty much up to you, but Lucky Charm is always a good choice.

Best Skills for a Lone Wolf Build

Since you'll be starting the game with only the Summoning ability, your starting skill choices are very easy: Conjure Incarnate, Elemental Totem, and Farsight Infusion.

After that, you'll obviously want to keep focusing on Summoning skills, and you'll want to focus on crowd control and support, as your summons represent the bulk of your damage. Aerotheurge and Hydrosophist are great for both.

Best Talents for a Lone Wolf Build

Obviously, your starting talent is going to be Lone Wolf -- and to be honest, you don't really need any other talents besides that one because Summoners aren't particularly talent-hungry.

The only other necessary talent you'll take will be All Skilled Up at level 3, as it'll get you that much closer to having 10 points in Summoning.

After that, it's pretty much up to you and what skills you branch out into.

Best Companions for a Lone Wolf Build

Regardless of who your companion is, they want to get the Lone Wolf talent as soon as possible. If it's another player, they can take it when they create their character. Otherwise, your companion will have to wait until level 3.

Best Conjurer Build Divinity 2

As for the rest of your companion's build, they're probably best off just mirroring you as a Summoner and investing points into whatever optional Combat and Civil Abilities you don't have.

If you (or the other player) decides to take the character in another direction, they might want to focus on crowd control, tanking, and support, with a few points in Leadership.

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If you have any suggestions for the build (or your own best Lone Wolf builds), I'd love to hear them -- so leave a comment below! But before you dive back into the game, check out the rest of our Divinity: Original Sin 2 guides for more tips and tricks:

Hey guys,
I just noticed my game is now a Definite Collection (I don't know how I get it, I suppose it is cuz I bought it on relase), and I decided to play it again from the beginning.
I'm already advanced in Fort Joy but still time for some changes, so I'm here asking for suggestion on party composion and synergies since I don't remember much from the game.
I start with a custom caracter (Human, Female, Conjurer, Scholar, Mystic) and I let all the companions follow the default Template.
My intent:
I'm using Conjurer, Fane (mage dps), Beast (battlemage - melee dps), Red Prince (Fighter - melee dps, tank); I'm happy with my conjurer and The Red Prince, but I'm not convinced about the other two.
I believe Fane has potential to become a healer of some sort, but I can replace him with Ifan (wayfarer) mantaining the long-rage slot.
Sibille and Lohse can be put at Beast slot but don't really know how to play with Lohse - enchanter. And what I remember about Sibille as rogue in another runs, I never get the way to use her effectively.
So, any light about synergies I might be missing here? How do you guys prefer to start ?
ps: I'm using some gift bags changes who improve quality life but none of the OP ones.

Conjure Incarnate Divinity 2